I currently investigate the role of dynamic difficulty adjustment systems in video games on the player experience, motivated by my facination towards challenging tasks and what motivates people to tackle them. I believe that such research would interest not only game designers but also system designers, educators, and healthcare professionals. It is an occupational hazard but I tend try to motivate myself and others to attempt difficult things, video games being just one of them.
My broad research interests include interactive media design, user experience design, ludology, narratology, and pedagogy. I satisfy these interests by indulging myself at the Narrative and Play Research Studio, part of the Department of Communications and New Media at the National University of Singapore.